A downloadable game for Windows

You are a lonely robot in a dark and unforgiving snowy wilderness. Inactive radio beacons litter the snowy tundra before you. You have only a handful of flares in your flare launcher, and a radio that picks up only static.

Something moves in the darkness.

Controls:

  • Xbox One Controller
    • LS - Movement
    • A - Launch flare
    • - Interact with objects when close by
    • RB - Toggle radio (currently does nothing)
  • Mouse & Keyboard
    • WASD - Movement
    • Space - Launch flare
    • - Interact with objects when close by
    • R - Toggle radio (currently does nothing)
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorawhiskin
GenreAdventure
TagsExploration, Low-poly, Short, Singleplayer

Download

Download
MechExplorer 440 MB

Install instructions

  1. Unzip the .7z file
  2. Run MechExplorer.exe

Comments

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(+1)

I think I first downloaded this maybe a year or so ago, and I've been thinking of it every once in a while. I figured I'd comment since no one else has yet: I am a big fan of this. The whole low-poly, limited color palette look works really well and gives it an interesting style, and the lighting/shadows in particular are my favorite part. The effect of the flares are great but the smaller touches are nice too, like how even activating the radio gives off a small pool of light. It all helps sell the dark but somehow almost comfy atmosphere that this game gives off. The sounds of wind howling as you tromp your way through the wilderness and into the void.

I love everything about the mech too, of course. The design reminds me of a cross between an AT-ST and an AT-PT from Star Wars, mainly because of the legs and way the body is positioned. The slightly awkward walking animation combined with how lanky the legs are really give a great sense for how clunky (endearing) the mech is, and how if you did someone find something in the darkness you probably wouldn't be able to put up much of a fight. Or at least, you'd have a tough time running away from anything.

I know that you'll probably never update this considering how long it's been since this was last updated, but I'd be super interested in seeing this as an actually fleshed out game. The bones are certainly there, anyways. Considering how many walking simulators there are out there, it's a shame that there aren't more with non-human player characters. Having a mech game where combat isn't the main feature could certainly be an interesting angle.

I'd love to see this be continued, but as it stands it's still a weirdly cozy little game that I enjoyed quite a bit, thanks for making it.

(2 edits) (+1)

Hey mate, I just wanted to say thanks for your post - I never expected anyone to stumble across this demo, let alone provide such a nice and detailed writeup. I am glad this tiny demo resonated with you. 

I still have a soft spot for this project and would love to come back to it. I wouldn't rule out updating this project entirely but life has indeed gotten in the way in the years since I uploaded this project, and I do find myself with less and less time to work on game projects these days.

If you're curious I experimented with replacing the robot with a hover vehicle at one point before shelving the project a while ago. I think this takes away from the heart of the project a bit (being a clunky robot stumbling around in the icy darkness) so it's not something I was especially attached to, mainly just to experiment.

I've got some footage here, if you are interested:

Anyway, thanks again for taking the time to write this and know that it means a lot to me that you took some enjoyment from this old project I had not thought about in a long time :)

Yeah, I can totally understand about having less and less time to work on projects like these. 

The hover vehicle is certainly very cool but like you said, I don't think really has the same charm as the robot does. The slow speed is part of what makes it work, I think. I do like the model/graphics of it though - maybe you could have smaller hover vehicle NPCs that just sort of float around, or act as some sort of signal booster for the radio? 

I'm a big fan of the updated radio system too, and I'm a strong proponent of usable radios just being a feature in more games in general. I've been messing around with internet shortwave radios for a little while now so if you ever need new samples just let me know haha

This is still cool enough as it is, but again if you ever work on this more I'd love to see it!